The last few days, I’ve kept working on the battle system of Rêve Absolu. But I focused on the system allowing the enemy to shoot the player.
It was a lot of work but I think the system’s taking shape.
The danmaku phase starts and the enemy shoots at the player with different patterns every turn. At the moment, the player can always shoot the enemy since only the attack turns are implemented. I still need to implement the defense turns with the microAmI system.
You can see the progress on this video :
