I haven’t posted for several days, but that doesn’t mean I’m not progressing on Rêve Absolu ‘s development. On the contrary.
I made great progress on the battle system.
The player can now attack the enemy and manage their miniAmI party. Each with their own stats. Of course, lots of features are still missing.
The item system, the strategy menu, and the bullet patterns of the enemy aren’t programmed yet. But that will come over time.
I also found a skilled artist I plan to collaborate with in order to handle the graphical aspect of the game. You’ll have the opportunity to see the first screens of the game’s true visual identity in the near future.
In the meantime, here’s a video showcasing the development’s progress :
I thank you for your interest in Rêve Absolu. I will do my best in order to produce a game of a quality matching your expectations.
