Rêve Absolu : January 28th progress

Since the last post, Rêve Absolu itself didn’t see many changes aside from an update to the latest Godot Engine version (4.6 Stable).

I however kept working on the game’s story, music and graphics.

Indeed, I ended up choosing to handle the game’s graphics myself. That will take time as I need to practice. But I think it will greatly benefit the project in the long run.

Here’s a rough sketch depicting the game’s protagonist, Selene :

This illustration obviously is of poor quality. I will keep practicing in order to get better.